Here is an image of the field leading to the Healers hut. The viewpoint is from about 1 third of the way to the castle.
Two images of the Magic Shop, now in the new engine:
I am also cleaning up the images page, as those are all images from the older engine.
I figured it might help to get a sense of scale if I posted a few more images of the Healer’s Hut.
This last one shows the world at about 8 in the morning. There may or may not be the hints of a very rough castle in the distance. This hero shot looks a bit less like the original painting due to the surrounding forest tiles in the game. There still is a giant field in my version, but it just won’t feel as open and vast as the in-game shot.
It was also fun making the tiny path that runs along the side of the house. I had always wanted to see it ever since I accidentally came from the right side for the first time in the original game.
So the world is pretty much roughed in now, I just need to start building the details. Here is a WIP of the Healer’s hut from the inside. Need a few more unique props and lighting to call this one finished. I need to make some cheetaur claws 🙂
Greetings! I know a lot of you probably don’t check up here often anymore, because I was a bad person for a few years, but I am actively working on the project again.
I have ported over everything from Unreal 3 to 4, as well as created the layout for the entire game’s locations. It is rather fun to walk around in. I have also added some fun things, such as a functioning day and night cycle. Here is a gif of that in timelapse fashion:
It might take a second to load.
More to come!
Hello all! I can’t believe its been 3 years since I first posted to this site. I apologize for the lack of updates. A new job and another project had gripped me for a year or so. (www.enterprise3dproject.com) I am nerdy in the scifi world as well! Hopefully I’ll be a bit more active here with workflow posts.
Good news, everyone! I have started porting this project over to the Unreal 4 engine. This means… VR! I have tested what I’ve done so far in the Oculus Rift DK2, and its pretty fun. However, I also am lamenting some of the craftsmanship of what was created previously, and am making minor tweaks. Not enough to derail progress, as I want to move forward as quickly as possible.
Thank you all! Screenshots soon.